46 Free Homebrew Treats to Sweeten your D&D Game

closeup photo of doughnuts

Hey guys,

So in my D&D home game, there’s this abandoned candy factory in the desert and I’ve had a lot of loose ideas for story hooks for it and I’d came up with the idea of magical candies.

These would be consumable items for the players to use that have unknown magical effects. Maybe they’re wonderfully good, or just straight nasty.

Long story short, after coming up with many of my own, I polled the wonderful people of Facebook’s 5th edition Dungeons and Dragons Uncensored group for inspiration (gotta give credit to where it’s due,) and wrote this.

Please let me know if anything could be improved.

Without further ado, here’s the sweets!

Basic rules-

These were made to function as consumable items, so within doubt treat it like you would a potion.

All candies restore 1HP and their effects last an hour unless specified otherwise. Taking another piece of candy nullifies the previous effects. Some candies require a percentile roll for an additional negative result added at the DM’s discretion. These do not nullify the good result, unless specified.

These are designed as common to uncommon item supplements for D&D 5e. So I’d value them 1 Silver to 20 Gold. As with any D&D Homebrew, always consult your DM before use.

Disclaimer- These are not endorsed Wizards of the Coast. I don’t own D&D 5e. No Copyright infringement is intended. 

  1. Bombstoppers

    Description- Hot cherry cinnamon hard candies, burns the back of the consumer’s throat.

    Effect- Grants resistance to fire damage for one minute or three separate hits, which ever comes first.

  2. Pantydroppers

    Description- Pink heart shaped gummies, comes in packs of two for sharing.

    Effect- Grants the effects of “Friends” for ten minutes. Following the effects, both creatures’ skin flushes pink for 1d4 hours.

  3. Choco-trices

    Description- Awakened tiny chocolate cockatrices. Careful, they’ll fly away.

    Effect- DC 12 Sleight of Hand to catch them before the escape after opening. Restores 1d4 hit points & allows the consumer levitation as at will as a bonus action.

  4. Fizzbangers

    Description- Frosted white chocolate “dragon scales.” Wrapper states, “Please consult your doctor for arcane disfunction lasting longer than four hours.”

    Effect- Grants the benefits of a short rest and strong affections towards dragons. Ten percent chance of wild magic for twenty-four hours on all the consumer’s spells.

  5. Sugar Wands

    Description- Paper sticks containing fruity powder.

    Effect- Advantage on athletics checks for an hour, afterwards disadvantage for another hour. Also a ten percent chance of regaining a level one spell slot

  6. Invizzlers

    Description- Translucent licorice sticks, generally flavorless.

    Effect- Grants strange feelings of embarrassment and invisibility for ten minutes or until otherwise dispelled

  7. Pop-Shocks

    Description- A crackling powder mix that “pops” with water.

    Effect- Grants 1d4 lightning damage on the next person you touch. One time use.

  8. Underdark Drizzles

    Description- Dark chocolate doubled dipped in fudge and rice crisp. Rich and crunch in taste.

    Effect- Grants spider climb lasting 1d4 hours. Ten percent chance of polymorphing the consumer into a Drider.

  9. Nightcrawlers

    Description- White chocolate coated crickets, worms, and various insects. Not very appetizing, but it fills you will unsettling enthusiasm.

    Effect- Grants jump, the ability to speak Grung, along with a ten percent chance of disgorging d1000 spiders and taking 1d6 psychic damage as a result. Upon a failure, all creatures within line of sight must make a wisdom save against being frightened.

  10. Buttersnots

    Description- Two pack of small and king size Peanut butter chocolate bars.

    Effect- Each bar casts “Enlarge” and “Reduce” respectively.

  11. Fudge Gnolls

    Description- A two pack of devils chocolate rolls stuffed with an ungodly amount of green colored fudge.

    Effect- Grants abyssal language for an hour and allows rerolls of ones. Ten percent of all gnolls within a 60 mile radius finding the consumer attractive, lasts twenty-four hours.

  12. Kobold Korn

    Description- A pack various trail mix containing marshmellow, candy corn, raisins and preztels. The quality remins questionable at best, hence Kobold Korn. Grants draconic language for a hour

    Effect- Grants draconic language for a hour, ten percent chance of polymorphing into a kobold.

  13. Efreeti Yarn

    Description- A candy beads strung on yellowed cord. The strand is stiff, bland and hard to swallow.

    Effect- All consumer’s intelligence checks can’t be below ten for one minute.

  14. Stinking Violets

    Description- Purple Onion flavored sugar candies. They come wrapped silver foil with paper fortunes sticking out the top.

    Effect- Causes bad breath. Whenever the consumer speaks, creatures within 5ft must make a DC 11 con save or take 1d4 poison damage.

  15. Dhur-Gummits

    Description- Hard salt water candy. Hurts the consumer’s teeth to chew.

    Effect- Grants “Stone-skin” and causes stone to flesh for Galeb-Dhurs

  16. Dyrad-buttercups

    Description- Rich peanut butter tulips in black wrappers.

    Effect- Grants temporary insight into the wilderness. For an hour, roll with advantage on the consumer’s next Nature and Survival checks.

  17. Clap-dragons

    Description- Sour gummy hands in primary colors, bagged in cheesecloth and ribbon.

    Effect- The consumer’s nerves tingle controllably and have strong desires for more. Despite their jitteriness, people want to be around you. The consumer gains advantage on performance checks and lower self-esteem and confidence in their abilities.

  18. Decadence

    Description- Luxurious dwarven chocolates crafted over molten rock, forged in truffles. Claimed as the world’s finest chocolate for generations.

    Effect- The consumer’s inhibitions lower, and they are more adventurous, open minded and loose. Almost promiscuous as their morality is subject. Disadvantage against charm effects, the consumer’s alignment turns fluid and they gain 2d10 temporary hit points as they feel on top of the world.

  19. Tongue-twisters

    Description- Truth or dare gum comes in red and green wrappers, tastes like green apples and

    Effect- Effects activate after the consumer’s command word. Truth makes it so you cannot tell a lie, Dare gives disadvantage on their next ability check, but the minute long effects of heroism on a success.

  20. Chili-poppers

    Description- Spicy jelly beans with wasabi heat. Grants fire breath, one time use and 1d4 fire damage in 15ft cone

    Effect-Grants fire breath for 1d4 fire damage in 15ft cone. One time use.

  21. Match-sticks

    Description- Yellow butterscotch lollipops magically warms the insides of those who taste it.

    Effect- The consumer’s eyes glow with temporary darkvision, and exhaustion due to cold is temporarily removed for an hour.

  22. Mimic tongues

    Description- Rainbow colored taffy, morphs to the colors around it as stretched similar to a chameleon.

    Effect- Grants the consumer extreme elasticity. Advantage on next dexterity check, and for one hour, the consumer can touch their toes and “hide in plain sight” as a bonus action.

  23. Swankeys

    Description- Chocolate malt balls in a pack.

    Effect- Grants EITHER a 50 % chance of polymorphing the consumer into a swan, 50 % chance of advantage on persuading nobles.

  24. Mockingbird seeds

    Description- Honey roasted sunflower seeds, comes in sea salt, chocolate, and pickle.

    Effect- Consumer can only speak in mimicry, but can read lips. Also grants advantage on animal handling checks involving birds.

  25. Geri-a-trixs

    Description- Salted Pretzel jacks and marshmallows coated in caramel. The caramel soothes the consumer’s teeth and makes them wish for years past. Yet the marshmallows give a sweetness and contrast that give an unexplainable reminiscence of home.

    Effect- Grants both a 50% chance aging ten years and a 50% chance gender swap. Yes, there’s a chance of getting both.

  26. Maxy-Mints

    Description- They appear as small mints blue on one side and a plus etched on top. A cooling sensation starts from your breath and seeps deeper, travelling from your lungs to you mind. You maintain absolute focus.

    Effect- All ability checks are a minimum of ten for a minute, but the consumer gains vulnerability to cold damage until their next long rest.

  27. Toot-sweets

    Description- Multi-colored chewables in a double ended wrapper, twisted shut on both sides. Rowdy children are known to smoke these with varying results.

    Effect- Grants both a 90% chance of long strider and a 10% chance of unbelievable flatulency

  28. Misty-sticks

    Description- Candy cigarettes. Makes real smoke minus the nicotine.

    Effect- The consumer can create a fog five foot cube smoke screen, two uses upon exhaling.

  29. Succi-bye-byes

    Description- Tiny, heart-shaped sponge cookies battered in red confetti sugar like rubies.

    Effect- Removes charm effects and grants resistance to damage from fiends for one hour

  30. Gibber-jaws

    Description- Advertised as long lasting pink bubble gum. It progressively grows sweeter for the consumer until it ceases the mouth of the consumer, sticking to their mouth and teeth

    Effect- The “gum” eventually forms a Gibbering mouther after an hour. During which time the consumer is considered silenced. Whether the mouther regards the consumer as its mother, is at the DM’s discretion.

  31. Mull-It-Unders

    Description- A caramel bar battered in cashews. Perfect energy to get the job done.

    Effect- Consumer gains confidence and leadership. Confidently believes they are right without question always going on their rash first decision. Temporary plus 4 to their overall charisma score with a max of twenty. Ends early if consumer takes damage (slapping them out of it)

  32. Peeping -Tom-Toms

    Description- Multicolored Gumball with brittle outer shell made to look like an eyeball.

    Effect- Grants petrification vision for one minute, all targets must be animate and look the consumer in the eye. The petrification has a DC 8 Charisma save. Successes grants immunity to this effect again for twenty-four hours. Failures turn the creature to stone for eight hours.

  33. Ugly-o’s

    Description- Savory honey graham o’s. None are particularly perfect to look at, but they taste way too delicious for a balanced breakfast.

    Effect- People find the consumer inexplicably unattractive for one hour. Targets must make a DC 11 Con. Save. Failures force them to either flee its entire movement away, vomit, grovel, or take 1d4 psychic damage at the sight of their face.

  34. Oh-no’s

    Description- Angel food cake rolls stuffed with vanilla frosting.

    Effect- Grants the consumer unbelievably bad luck. Consumer has disadvantage on all ability checks for an hour, but advantage on death saves though.

  35. Butterbars

    Description- No candy here, just a salted stick of butter that’s deep fried and coated in cookie crumbs.

    Effect- The consumer is coated in a clotted yellow grease in appearance. Disadvantage on all charisma checks for an hour, but grants the disengage action as a bonus action for one minute.

  36. Blackheart Licorice

    Description- Dark purple licorice, devilishly appetizing for those select, questionable tastes. Few can consume their licorice responsibly. Will it be you?

    Effect- Turns alignment evil for ten minutes if not already. Consumer develops a strong addiction to the substance, DC 12 Wisdom Save to break the habit.

  37. Malt-tovs

    Description- Coconut wafer bars shaped like bottles wedging icing and malt powder for explosive sugar blasts… at least that’s what the packaging says.

    Effect- Grants haste for a minute and temporarily removes exhaustion. Afterwards the target suffers one level of exhaustion.

  38. A, D, &…’s

    Description- Random assorted jelly beans shaped like monstrosities.

    Effect-T he consumer can’t sit still and never focus, suffering from short term memory loss. Grants disadvantage on perception checks, but plus two to AC and advantage on Dex. saves as they are always moving.

  39. Cherry-poppers

    Description- Assorted dried fruit dipped in chocolate in vacuum sealed foil.

    Effect- Upon consumption, all fruit explode within ten feet of you! What did you think it was? Effects last an hour. Go nuts!

  40. Nuke’ ems

    Description- Explosive tropical gummies.

    Effect- The next spell cast within twenty feet of consumer does max damage regardless of who’s the caster.

  41. Mr. Know-it-all Protein bars

    Description- Dense granola and peanut butter bars. Tastes bland to those in muscular builds, yet scrumptious to smarter individuals.

    Effect- Swaps intelligence and Strength scores temporarily.

  42. Cinnamon puffs

    Description- Crunchy cinnamon-sugar coated puffs with irresistible sweetness.

    Effect- Grants a dragon-like ego, 1d4 fire damage on sneezes, and creatures have disadvantage on the consumer’s charm effects for an hour.

  43. Cold Hard Crunch

    Description- Rice candy chocolate bar with hints of cool mint flavor.

    Effect- Grants cold resistance, and a six pack for a hour.

  44. Hickory Smack ’ems

    Description- Smoky chocolate covered bacon. Not approved for dogs.

    Effect- Grants thunder damage for all unarmed melee attacks instead of normal damage. The consumer’s form radiates with golden aura.

  45. Lawsuits

    Description- Banned in several kingdoms, it still finds it’s way inside. No one know particular what type a candy it is. Most accounts say peanut brittle or jawbreakers, but the stories change as new ones rise and fall. Like real lawsuits they take frivolous shape with devastating results.

    Effect- Grants spontaneous diabetes. Consumer must pass a DC 11 Con save every ten minutes to maintain consciousness. Upon a failure, the consumer makes death saves, but can be woken similarly to the “sleep” spell.
    On the plus side, for one hour it grants three rerolls similar to the lucky feat.

  46. Kill joys

    Description- Chewy gum drops in assorted colors.

    Effect- Grants the consumer “Blade Ward” for one minute, and they’ll need it. All creatures within 2 miles instantaneously dislike like them. Enemies and allies are more prone to target them instead as long as the consumer is within their line of sight. DC 11 Wisdom save for enemies, DC 8 for allies.

Looking for more Homebrew D&D?

Here’s a link to some rough horror one-shot notes that you can adapt and run for yourself. And you can even use these D&D Homebrew treats!

Click here for the House of Burning Smiles

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